EActiveEdgeMode
Definition ActiveEdgeMode.h:12
@ CollideWithAll
Collide with all edges. Use this when you're interested in all collisions.
@ CollideOnlyWithActive
Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
std::uint8_t uint8
Definition Core.h:447
#define JPH_NAMESPACE_END
Definition Core.h:379
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373