Jolt Physics
A multi core friendly Game Physics Engine
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BackFaceMode.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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enum class
EBackFaceMode
:
uint8
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{
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IgnoreBackFaces
,
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CollideWithBackFaces
,
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};
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JPH_NAMESPACE_END
EBackFaceMode
EBackFaceMode
How collision detection functions will treat back facing triangles.
Definition
BackFaceMode.h:11
EBackFaceMode::CollideWithBackFaces
@ CollideWithBackFaces
Collide with back facing surfaces/triangles.
EBackFaceMode::IgnoreBackFaces
@ IgnoreBackFaces
Ignore collision with back facing surfaces/triangles.
uint8
std::uint8_t uint8
Definition
Core.h:482
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition
Core.h:414
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition
Core.h:408
Jolt
Physics
Collision
BackFaceMode.h
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