Jolt Physics
A multi core friendly Game Physics Engine
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ComputeBufferVK.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
9#ifdef JPH_USE_VK
10
12
14
15class ComputeSystemVK;
16
18class JPH_EXPORT ComputeBufferVK final : public ComputeBuffer
19{
20public:
22
24 ComputeBufferVK(ComputeSystemVK *inComputeSystem, EType inType, uint64 inSize, uint inStride);
25 virtual ~ComputeBufferVK() override;
26
27 bool Initialize(const void *inData);
28
29 virtual ComputeBufferResult CreateReadBackBuffer() const override;
30
31 VkBuffer GetBufferCPU() const { return mBufferCPU.mBuffer; }
32 VkBuffer GetBufferGPU() const { return mBufferGPU.mBuffer; }
33 BufferVK ReleaseBufferCPU() const { BufferVK tmp = mBufferCPU; mBufferCPU = BufferVK(); return tmp; }
34
35 void Barrier(VkCommandBuffer inCommandBuffer, VkPipelineStageFlags inToStage, VkAccessFlagBits inToFlags, bool inForce) const;
36 bool SyncCPUToGPU(VkCommandBuffer inCommandBuffer) const;
37
38private:
39 virtual void * MapInternal(EMode inMode) override;
40 virtual void UnmapInternal() override;
41
42 ComputeSystemVK * mComputeSystem;
43 mutable BufferVK mBufferCPU;
44 BufferVK mBufferGPU;
45 mutable bool mNeedsSync = false;
46 mutable VkAccessFlagBits mAccessFlagBits = VK_ACCESS_SHADER_READ_BIT;
47 mutable VkPipelineStageFlags mAccessStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
48};
49
51
52#endif // JPH_USE_VK
#define JPH_EXPORT
Definition Core.h:275
std::uint64_t uint64
Definition Core.h:504
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
Simple wrapper class to manage a Vulkan buffer.
Definition BufferVK.h:34
Buffer that can be read from / written to by a compute shader.
Definition ComputeBuffer.h:18
virtual ComputeBufferResult CreateReadBackBuffer() const =0
virtual void * MapInternal(EMode inMode)=0
virtual void UnmapInternal()=0
Helper class that either contains a valid result or an error.
Definition Result.h:12