24 ComputeBufferVK(ComputeSystemVK *inComputeSystem, EType inType,
uint64 inSize,
uint inStride);
25 virtual ~ComputeBufferVK()
override;
27 bool Initialize(
const void *inData);
31 VkBuffer GetBufferCPU()
const {
return mBufferCPU.mBuffer; }
32 VkBuffer GetBufferGPU()
const {
return mBufferGPU.mBuffer; }
35 void Barrier(VkCommandBuffer inCommandBuffer, VkPipelineStageFlags inToStage, VkAccessFlagBits inToFlags,
bool inForce)
const;
36 bool SyncCPUToGPU(VkCommandBuffer inCommandBuffer)
const;
42 ComputeSystemVK * mComputeSystem;
45 mutable bool mNeedsSync =
false;
46 mutable VkAccessFlagBits mAccessFlagBits = VK_ACCESS_SHADER_READ_BIT;
47 mutable VkPipelineStageFlags mAccessStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
#define JPH_EXPORT
Definition Core.h:275
std::uint64_t uint64
Definition Core.h:504
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
Simple wrapper class to manage a Vulkan buffer.
Definition BufferVK.h:34
Buffer that can be read from / written to by a compute shader.
Definition ComputeBuffer.h:18
virtual ComputeBufferResult CreateReadBackBuffer() const =0
virtual void * MapInternal(EMode inMode)=0
virtual void UnmapInternal()=0
Helper class that either contains a valid result or an error.
Definition Result.h:12