Jolt Physics
A multi core friendly Game Physics Engine
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ComputeSystemMTLImpl.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#ifdef JPH_USE_MTL
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#include <
Jolt/Compute/MTL/ComputeSystemMTL.h
>
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JPH_NAMESPACE_BEGIN
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class
JPH_EXPORT
ComputeSystemMTLImpl :
public
ComputeSystemMTL
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{
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public
:
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JPH_OVERRIDE_NEW_DELETE
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virtual
~ComputeSystemMTLImpl()
override
;
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bool
Initialize();
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};
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JPH_NAMESPACE_END
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#endif
// JPH_USE_MTL
ComputeSystemMTL.h
JPH_EXPORT
#define JPH_EXPORT
Definition
Core.h:275
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition
Core.h:425
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition
Core.h:419
JPH_OVERRIDE_NEW_DELETE
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition
Memory.h:50
Jolt
Compute
MTL
ComputeSystemMTLImpl.h
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