Jolt Physics
A multi core friendly Game Physics Engine
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ShaderMath.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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// Calculate inValue^2
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inline
float
JPH_Square
(
float
inValue)
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{
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return
inValue * inValue;
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}
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// Get the closest point on a line segment defined by inA + x * inAB for x e [0, 1] to the origin
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inline
float3
JPH_GetClosestPointOnLine
(float3 inA, float3 inAB)
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{
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float
v = clamp(-dot(inA, inAB) / dot(inAB, inAB), 0.0f, 1.0f);
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return
inA + v * inAB;
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}
JPH_Square
float JPH_Square(float inValue)
Definition
ShaderMath.h:6
JPH_GetClosestPointOnLine
float3 JPH_GetClosestPointOnLine(float3 inA, float3 inAB)
Definition
ShaderMath.h:12
Jolt
Shaders
ShaderMath.h
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