Loading [MathJax]/extensions/tex2jax.js
Jolt Physics
A multi core friendly Game Physics Engine
Toggle main menu visibility
Main Page
Related Pages
Namespaces
Namespace List
Namespace Members
All
c
e
f
g
i
m
o
r
s
t
Functions
Variables
Typedefs
Enumerations
Enumerator
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Functions
a
b
c
d
e
f
g
h
i
j
l
m
n
o
p
q
r
s
t
u
v
w
~
Variables
a
b
c
g
h
i
m
n
o
r
s
t
w
x
y
z
Typedefs
a
b
c
d
e
f
g
i
j
k
l
m
n
o
p
r
s
t
u
v
Enumerations
Enumerator
c
n
o
r
s
t
Related Symbols
a
b
c
j
l
o
r
s
v
Files
File List
File Members
All
a
b
c
d
e
f
g
h
i
j
m
n
o
p
q
r
s
t
u
v
w
Functions
a
b
c
d
e
f
g
h
i
j
m
n
o
p
q
r
s
t
u
v
Variables
Typedefs
a
b
c
d
f
h
i
j
m
n
o
p
q
r
s
t
u
v
w
Enumerations
Enumerator
Macros
b
j
m
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
Loading...
Searching...
No Matches
Swizzle.h
Go to the documentation of this file.
1
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
// SPDX-License-Identifier: MIT
4
5
#pragma once
6
7
JPH_NAMESPACE_BEGIN
8
10
enum
11
{
12
SWIZZLE_X
= 0,
13
SWIZZLE_Y
= 1,
14
SWIZZLE_Z
= 2,
15
SWIZZLE_W
= 3,
16
SWIZZLE_UNUSED
= 2,
17
};
18
19
JPH_NAMESPACE_END
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition
Core.h:419
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition
Core.h:413
SWIZZLE_Z
@ SWIZZLE_Z
Use the Z component.
Definition
Swizzle.h:14
SWIZZLE_W
@ SWIZZLE_W
Use the W component.
Definition
Swizzle.h:15
SWIZZLE_X
@ SWIZZLE_X
Use the X component.
Definition
Swizzle.h:12
SWIZZLE_UNUSED
@ SWIZZLE_UNUSED
We always use the Z component when we don't specifically want to initialize a value,...
Definition
Swizzle.h:16
SWIZZLE_Y
@ SWIZZLE_Y
Use the Y component.
Definition
Swizzle.h:13
Jolt
Math
Swizzle.h
Generated by
1.12.0