Jolt Physics
A multi core friendly Game Physics Engine
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TriangleGrouperClosestCentroid.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <
Jolt/TriangleGrouper/TriangleGrouper.h
>
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JPH_NAMESPACE_BEGIN
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class
JPH_EXPORT
TriangleGrouperClosestCentroid
:
public
TriangleGrouper
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{
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public
:
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// See: TriangleGrouper::Group
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virtual
void
Group
(
const
VertexList
&inVertices,
const
IndexedTriangleList
&inTriangles,
int
inGroupSize,
Array<uint>
&outGroupedTriangleIndices)
override
;
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};
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JPH_NAMESPACE_END
JPH_EXPORT
#define JPH_EXPORT
Definition
Core.h:236
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition
Core.h:379
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition
Core.h:373
TriangleGrouper.h
Array< Float3 >
TriangleGrouperClosestCentroid
Definition
TriangleGrouperClosestCentroid.h:15
TriangleGrouper
A class that groups triangles in batches of N (according to closeness)
Definition
TriangleGrouper.h:14
TriangleGrouper::Group
virtual void Group(const VertexList &inVertices, const IndexedTriangleList &inTriangles, int inGroupSize, Array< uint > &outGroupedTriangleIndices)=0
Jolt
TriangleGrouper
TriangleGrouperClosestCentroid.h
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