Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for BVec16, including all inherited members.
BVec16()=default | BVec16 | |
BVec16(const BVec16 &inRHS)=default | BVec16 | |
BVec16(Type inRHS) | BVec16 | inline |
BVec16(uint8 inB0, uint8 inB1, uint8 inB2, uint8 inB3, uint8 inB4, uint8 inB5, uint8 inB6, uint8 inB7, uint8 inB8, uint8 inB9, uint8 inB10, uint8 inB11, uint8 inB12, uint8 inB13, uint8 inB14, uint8 inB15) | BVec16 | |
BVec16(uint64 inV0, uint64 inV1) | BVec16 | |
GetTrues() const | BVec16 | |
mU64 | BVec16 | |
mU8 | BVec16 | |
mValue | BVec16 | |
operator!=(BVec16Arg inV2) const | BVec16 | inline |
operator<< | BVec16 | friend |
operator=(const BVec16 &inRHS)=default | BVec16 | |
operator==(BVec16Arg inV2) const | BVec16 | |
operator[](uint inCoordinate) const | BVec16 | inline |
operator[](uint inCoordinate) | BVec16 | inline |
sAnd(BVec16Arg inV1, BVec16Arg inV2) | BVec16 | static |
sEquals(BVec16Arg inV1, BVec16Arg inV2) | BVec16 | static |
sLoadByte16(const uint8 *inV) | BVec16 | static |
sNot(BVec16Arg inV1) | BVec16 | static |
sOr(BVec16Arg inV1, BVec16Arg inV2) | BVec16 | static |
sReplicate(uint8 inV) | BVec16 | static |
sXor(BVec16Arg inV1, BVec16Arg inV2) | BVec16 | static |
sZero() | BVec16 | static |
TestAllTrue() const | BVec16 | |
TestAnyTrue() const | BVec16 | |
Type typedef | BVec16 |