![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for BodyActivationListener, including all inherited members.
| OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData)=0 | BodyActivationListener | pure virtual |
| OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData)=0 | BodyActivationListener | pure virtual |
| ~BodyActivationListener()=default | BodyActivationListener | virtual |