Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
BodyCreationSettings Member List

This is the complete list of members for BodyCreationSettings, including all inherited members.

BCSResult typedefBodyCreationSettings
BodyCreationSettings()=defaultBodyCreationSettings
BodyCreationSettings(const ShapeSettings *inShape, RVec3Arg inPosition, QuatArg inRotation, EMotionType inMotionType, ObjectLayer inObjectLayer)BodyCreationSettingsinline
BodyCreationSettings(const Shape *inShape, RVec3Arg inPosition, QuatArg inRotation, EMotionType inMotionType, ObjectLayer inObjectLayer)BodyCreationSettingsinline
ConvertShapeSettings()BodyCreationSettings
GetMassProperties() constBodyCreationSettings
GetShape() constBodyCreationSettings
GetShapeSettings() constBodyCreationSettingsinline
GroupFilterToIDMap typedefBodyCreationSettings
HasMassProperties() constBodyCreationSettingsinline
IDToGroupFilterMap typedefBodyCreationSettings
IDToMaterialMap typedefBodyCreationSettings
IDToShapeMap typedefBodyCreationSettings
mAllowDynamicOrKinematicBodyCreationSettings
mAllowedDOFsBodyCreationSettings
mAllowSleepingBodyCreationSettings
mAngularDampingBodyCreationSettings
mAngularVelocityBodyCreationSettings
mApplyGyroscopicForceBodyCreationSettings
MaterialToIDMap typedefBodyCreationSettings
mCollideKinematicVsNonDynamicBodyCreationSettings
mCollisionGroupBodyCreationSettings
mEnhancedInternalEdgeRemovalBodyCreationSettings
mFrictionBodyCreationSettings
mGravityFactorBodyCreationSettings
mInertiaMultiplierBodyCreationSettings
mIsSensorBodyCreationSettings
mLinearDampingBodyCreationSettings
mLinearVelocityBodyCreationSettings
mMassPropertiesOverrideBodyCreationSettings
mMaxAngularVelocityBodyCreationSettings
mMaxLinearVelocityBodyCreationSettings
mMotionQualityBodyCreationSettings
mMotionTypeBodyCreationSettings
mNumPositionStepsOverrideBodyCreationSettings
mNumVelocityStepsOverrideBodyCreationSettings
mObjectLayerBodyCreationSettings
mOverrideMassPropertiesBodyCreationSettings
mPositionBodyCreationSettings
mRestitutionBodyCreationSettings
mRotationBodyCreationSettings
mUseManifoldReductionBodyCreationSettings
mUserDataBodyCreationSettings
RestoreBinaryState(StreamIn &inStream)BodyCreationSettings
SaveBinaryState(StreamOut &inStream) constBodyCreationSettings
SaveWithChildren(StreamOut &inStream, ShapeToIDMap *ioShapeMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) constBodyCreationSettings
SetShape(const Shape *inShape)BodyCreationSettingsinline
SetShapeSettings(const ShapeSettings *inShape)BodyCreationSettingsinline
ShapeToIDMap typedefBodyCreationSettings
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)BodyCreationSettingsstatic