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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for BodyID, including all inherited members.
| BodyID() | BodyID | inline |
| BodyID(uint32 inID) | BodyID | inlineexplicit |
| BodyID(uint32 inID, uint8 inSequenceNumber) | BodyID | inlineexplicit |
| cBroadPhaseBit | BodyID | static |
| cInvalidBodyID | BodyID | static |
| cMaxBodyIndex | BodyID | static |
| cMaxSequenceNumber | BodyID | static |
| cSequenceNumberShift | BodyID | static |
| GetIndex() const | BodyID | inline |
| GetIndexAndSequenceNumber() const | BodyID | inline |
| GetSequenceNumber() const | BodyID | inline |
| IsInvalid() const | BodyID | inline |
| operator!=(const BodyID &inRHS) const | BodyID | inline |
| operator<(const BodyID &inRHS) const | BodyID | inline |
| operator==(const BodyID &inRHS) const | BodyID | inline |
| operator>(const BodyID &inRHS) const | BodyID | inline |