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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for BroadPhase, including all inherited members.
| AddBodiesAbort(BodyID *ioBodies, int inNumber, AddState inAddState) | BroadPhase | inlinevirtual |
| AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState)=0 | BroadPhase | pure virtual |
| AddBodiesPrepare(BodyID *ioBodies, int inNumber) | BroadPhase | inlinevirtual |
| AddState typedef | BroadPhase | |
| CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const =0 | BroadPhase | pure virtual |
| CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
| FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const =0 | BroadPhase | pure virtual |
| FrameSync() | BroadPhase | inlinevirtual |
| GetBounds() const =0 | BroadPhase | pure virtual |
| Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface) | BroadPhase | virtual |
| LockModifications() | BroadPhase | inlinevirtual |
| mBodyManager | BroadPhase | protected |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock=true)=0 | BroadPhase | pure virtual |
| NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber)=0 | BroadPhase | pure virtual |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| Optimize() | BroadPhase | inlinevirtual |
| RemoveBodies(BodyID *ioBodies, int inNumber)=0 | BroadPhase | pure virtual |
| UnlockModifications() | BroadPhase | inlinevirtual |
| UpdateFinalize(const UpdateState &inUpdateState) | BroadPhase | inlinevirtual |
| UpdatePrepare() | BroadPhase | inlinevirtual |
| ~BroadPhaseQuery()=default | BroadPhaseQuery | virtual |