Jolt Physics
A multi core friendly Game Physics Engine
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CharacterBase Member List

This is the complete list of members for CharacterBase, including all inherited members.

AddRef() constRefTarget< CharacterBase >inline
cEmbeddedRefTarget< CharacterBase >protectedstatic
CharacterBase(const CharacterBaseSettings *inSettings, PhysicsSystem *inSystem)CharacterBase
cNoMaxSlopeAngleCharacterBaseprotectedstatic
EGroundState enum nameCharacterBase
GetCosMaxSlopeAngle() constCharacterBaseinline
GetGroundBodyID() constCharacterBaseinline
GetGroundMaterial() constCharacterBaseinline
GetGroundNormal() constCharacterBaseinline
GetGroundPosition() constCharacterBaseinline
GetGroundState() constCharacterBaseinline
GetGroundSubShapeID() constCharacterBaseinline
GetGroundUserData() constCharacterBaseinline
GetGroundVelocity() constCharacterBaseinline
GetRefCount() constRefTarget< CharacterBase >inline
GetShape() constCharacterBaseinline
GetUp() constCharacterBaseinline
IsSlopeTooSteep(Vec3Arg inNormal) constCharacterBaseinline
IsSupported() constCharacterBaseinline
mCosMaxSlopeAngleCharacterBaseprotected
mGroundBodyIDCharacterBaseprotected
mGroundBodySubShapeIDCharacterBaseprotected
mGroundMaterialCharacterBaseprotected
mGroundNormalCharacterBaseprotected
mGroundPositionCharacterBaseprotected
mGroundStateCharacterBaseprotected
mGroundUserDataCharacterBaseprotected
mGroundVelocityCharacterBaseprotected
mRefCountRefTarget< CharacterBase >mutableprotected
mShapeCharacterBaseprotected
mSupportingVolumeCharacterBaseprotected
mSystemCharacterBaseprotected
mUpCharacterBaseprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< CharacterBase >::operator=(const RefTarget &)RefTarget< CharacterBase >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< CharacterBase >inline
RefTarget(const RefTarget &)RefTarget< CharacterBase >inline
Release() constRefTarget< CharacterBase >inline
RestoreState(StateRecorder &inStream)CharacterBasevirtual
SaveState(StateRecorder &inStream) constCharacterBasevirtual
SetEmbedded() constRefTarget< CharacterBase >inline
SetMaxSlopeAngle(float inMaxSlopeAngle)CharacterBaseinline
SetUp(Vec3Arg inUp)CharacterBaseinline
sInternalGetRefCountOffset()RefTarget< CharacterBase >inlinestatic
sToString(EGroundState inState)CharacterBasestatic
~CharacterBase()=defaultCharacterBasevirtual
~RefTarget()RefTarget< CharacterBase >inline