Jolt Physics
A multi core friendly Game Physics Engine
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CharacterContact Member List

This is the complete list of members for CharacterContact, including all inherited members.

CharacterContactKey()=defaultCharacterContactKey
CharacterContactKey(const CharacterContactKey &inContact)=defaultCharacterContactKey
CharacterContactKey(const BodyID &inBodyB, const SubShapeID &inSubShapeID)CharacterContactKeyinline
CharacterContactKey(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID)CharacterContactKeyinline
GetHash() constCharacterContactKeyinline
IsSameBody(const CharacterContactKey &inOther) constCharacterContactKeyinline
mBodyBCharacterContactKey
mCanPushCharacterCharacterContact
mCharacterBCharacterContact
mCharacterIDBCharacterContactKey
mContactNormalCharacterContact
mDistanceCharacterContact
mFractionCharacterContact
mHadCollisionCharacterContact
mIsBackFacingContactCharacterContact
mIsSensorBCharacterContact
mLinearVelocityCharacterContact
mMaterialCharacterContact
mMotionTypeBCharacterContact
mPositionCharacterContact
mSubShapeIDBCharacterContactKey
mSurfaceNormalCharacterContact
mUserDataCharacterContact
mWasDiscardedCharacterContact
operator!=(const CharacterContactKey &inRHS) constCharacterContactKeyinline
operator=(const CharacterContactKey &inContact)=defaultCharacterContactKey
operator==(const CharacterContactKey &inRHS) constCharacterContactKeyinline
RestoreState(StateRecorder &inStream)CharacterContact
SaveState(StateRecorder &inStream) constCharacterContact