Jolt Physics
A multi core friendly Game Physics Engine
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CharacterContact Member List
This is the complete list of members for
CharacterContact
, including all inherited members.
CharacterContactKey
()=default
CharacterContactKey
CharacterContactKey
(const CharacterContactKey &inContact)=default
CharacterContactKey
CharacterContactKey
(const BodyID &inBodyB, const SubShapeID &inSubShapeID)
CharacterContactKey
inline
CharacterContactKey
(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID)
CharacterContactKey
inline
GetHash
() const
CharacterContactKey
inline
IsSameBody
(const CharacterContactKey &inOther) const
CharacterContactKey
inline
mBodyB
CharacterContactKey
mCanPushCharacter
CharacterContact
mCharacterB
CharacterContact
mCharacterIDB
CharacterContactKey
mContactNormal
CharacterContact
mDistance
CharacterContact
mFraction
CharacterContact
mHadCollision
CharacterContact
mIsBackFacingContact
CharacterContact
mIsSensorB
CharacterContact
mLinearVelocity
CharacterContact
mMaterial
CharacterContact
mMotionTypeB
CharacterContact
mPosition
CharacterContact
mSubShapeIDB
CharacterContactKey
mSurfaceNormal
CharacterContact
mUserData
CharacterContact
mWasDiscarded
CharacterContact
operator!=
(const CharacterContactKey &inRHS) const
CharacterContactKey
inline
operator=
(const CharacterContactKey &inContact)=default
CharacterContactKey
operator==
(const CharacterContactKey &inRHS) const
CharacterContactKey
inline
RestoreState
(StateRecorder &inStream)
CharacterContact
SaveState
(StateRecorder &inStream) const
CharacterContact
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