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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CharacterContactKey, including all inherited members.
| CharacterContactKey()=default | CharacterContactKey | |
| CharacterContactKey(const CharacterContactKey &inContact)=default | CharacterContactKey | |
| CharacterContactKey(const BodyID &inBodyB, const SubShapeID &inSubShapeID) | CharacterContactKey | inline |
| CharacterContactKey(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID) | CharacterContactKey | inline |
| GetHash() const | CharacterContactKey | inline |
| IsSameBody(const CharacterContactKey &inOther) const | CharacterContactKey | inline |
| mBodyB | CharacterContactKey | |
| mCharacterIDB | CharacterContactKey | |
| mSubShapeIDB | CharacterContactKey | |
| operator!=(const CharacterContactKey &inRHS) const | CharacterContactKey | inline |
| operator=(const CharacterContactKey &inContact)=default | CharacterContactKey | |
| operator==(const CharacterContactKey &inRHS) const | CharacterContactKey | inline |
| RestoreState(StateRecorder &inStream) | CharacterContactKey | |
| SaveState(StateRecorder &inStream) const | CharacterContactKey |