Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for CharacterVirtual::ContactKey, including all inherited members.
ContactKey()=default | CharacterVirtual::ContactKey | |
ContactKey(const ContactKey &inContact)=default | CharacterVirtual::ContactKey | |
ContactKey(const BodyID &inBodyB, const SubShapeID &inSubShapeID) | CharacterVirtual::ContactKey | inline |
ContactKey(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID) | CharacterVirtual::ContactKey | inline |
GetHash() const | CharacterVirtual::ContactKey | inline |
IsSameBody(const ContactKey &inOther) const | CharacterVirtual::ContactKey | inline |
mBodyB | CharacterVirtual::ContactKey | |
mCharacterIDB | CharacterVirtual::ContactKey | |
mSubShapeIDB | CharacterVirtual::ContactKey | |
operator!=(const ContactKey &inRHS) const | CharacterVirtual::ContactKey | inline |
operator=(const ContactKey &inContact)=default | CharacterVirtual::ContactKey | |
operator==(const ContactKey &inRHS) const | CharacterVirtual::ContactKey | inline |
RestoreState(StateRecorder &inStream) | CharacterVirtual::ContactKey | |
SaveState(StateRecorder &inStream) const | CharacterVirtual::ContactKey |