Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CharacterVsCharacterCollision, including all inherited members.
CastCharacter(const CharacterVirtual *inCharacter, RMat44Arg inCenterOfMassTransform, Vec3Arg inDirection, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector) const =0 | CharacterVsCharacterCollision | pure virtual |
CollideCharacter(const CharacterVirtual *inCharacter, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector) const =0 | CharacterVsCharacterCollision | pure virtual |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
~CharacterVsCharacterCollision()=default | CharacterVsCharacterCollision | virtual |