Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for ClosestHitPerBodyCollisionCollector< CollectorType >, including all inherited members.
AddHit(const ResultType &inResult) override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
HadHit() const | ClosestHitPerBodyCollisionCollector< CollectorType > | inline |
mHits | ClosestHitPerBodyCollisionCollector< CollectorType > | |
OnBody(const Body &inBody) override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
OnBodyEnd() override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
Reset() override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
ResultType typedef | ClosestHitPerBodyCollisionCollector< CollectorType > | |
Sort() | ClosestHitPerBodyCollisionCollector< CollectorType > | inline |