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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CollideShapeResult, including all inherited members.
| CollideShapeResult()=default | CollideShapeResult | |
| CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | CollideShapeResult | inline |
| Face typedef | CollideShapeResult | |
| GetEarlyOutFraction() const | CollideShapeResult | inline |
| mBodyID2 | CollideShapeResult | |
| mContactPointOn1 | CollideShapeResult | |
| mContactPointOn2 | CollideShapeResult | |
| mPenetrationAxis | CollideShapeResult | |
| mPenetrationDepth | CollideShapeResult | |
| mShape1Face | CollideShapeResult | |
| mShape2Face | CollideShapeResult | |
| mSubShapeID1 | CollideShapeResult | |
| mSubShapeID2 | CollideShapeResult | |
| Reversed() const | CollideShapeResult | inline |