![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for CollisionGroup, including all inherited members.
| CanCollide(const CollisionGroup &inOther) const | CollisionGroup | inline |
| cInvalidGroup | CollisionGroup | static |
| cInvalidSubGroup | CollisionGroup | static |
| CollisionGroup()=default | CollisionGroup | |
| CollisionGroup(const GroupFilter *inFilter, GroupID inGroupID, SubGroupID inSubGroupID) | CollisionGroup | inline |
| GetGroupFilter() const | CollisionGroup | inline |
| GetGroupID() const | CollisionGroup | inline |
| GetSubGroupID() const | CollisionGroup | inline |
| GroupID typedef | CollisionGroup | |
| RestoreBinaryState(StreamIn &inStream) | CollisionGroup | |
| SaveBinaryState(StreamOut &inStream) const | CollisionGroup | |
| SetGroupFilter(const GroupFilter *inFilter) | CollisionGroup | inline |
| SetGroupID(GroupID inID) | CollisionGroup | inline |
| SetSubGroupID(SubGroupID inID) | CollisionGroup | inline |
| sInvalid | CollisionGroup | static |
| SubGroupID typedef | CollisionGroup |