Jolt Physics
A multi core friendly Game Physics Engine
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ComputeBuffer Member List

This is the complete list of members for ComputeBuffer, including all inherited members.

AddRef() constRefTarget< ComputeBuffer >inline
cEmbeddedRefTarget< ComputeBuffer >protectedstatic
ComputeBuffer(EType inType, uint64 inSize, uint inStride)ComputeBufferinline
CreateReadBackBuffer() const =0ComputeBufferpure virtual
EMode enum nameComputeBuffer
EType enum nameComputeBuffer
GetRefCount() constRefTarget< ComputeBuffer >inline
GetSize() constComputeBufferinline
GetStride() constComputeBufferinline
GetType() constComputeBufferinline
Map(EMode inMode)ComputeBufferinline
Map(EMode inMode)ComputeBufferinline
MapInternal(EMode inMode)=0ComputeBufferprotectedpure virtual
mRefCountRefTarget< ComputeBuffer >mutableprotected
mSizeComputeBufferprotected
mStrideComputeBufferprotected
mTypeComputeBufferprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< ComputeBuffer >::operator=(const RefTarget &)RefTarget< ComputeBuffer >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< ComputeBuffer >inline
RefTarget(const RefTarget &)RefTarget< ComputeBuffer >inline
Release() constRefTarget< ComputeBuffer >inline
SetEmbedded() constRefTarget< ComputeBuffer >inline
sInternalGetRefCountOffset()RefTarget< ComputeBuffer >inlinestatic
Unmap()ComputeBufferinline
UnmapInternal()=0ComputeBufferprotectedpure virtual
~ComputeBuffer()ComputeBufferinlinevirtual
~RefTarget()RefTarget< ComputeBuffer >inline