Jolt Physics
A multi core friendly Game Physics Engine
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ComputeBuffer Member List
This is the complete list of members for
ComputeBuffer
, including all inherited members.
AddRef
() const
RefTarget< ComputeBuffer >
inline
cEmbedded
RefTarget< ComputeBuffer >
protected
static
ComputeBuffer
(EType inType, uint64 inSize, uint inStride)
ComputeBuffer
inline
CreateReadBackBuffer
() const =0
ComputeBuffer
pure virtual
EMode
enum name
ComputeBuffer
EType
enum name
ComputeBuffer
GetRefCount
() const
RefTarget< ComputeBuffer >
inline
GetSize
() const
ComputeBuffer
inline
GetStride
() const
ComputeBuffer
inline
GetType
() const
ComputeBuffer
inline
Map
(EMode inMode)
ComputeBuffer
inline
Map
(EMode inMode)
ComputeBuffer
inline
MapInternal
(EMode inMode)=0
ComputeBuffer
protected
pure virtual
mRefCount
RefTarget< ComputeBuffer >
mutable
protected
mSize
ComputeBuffer
protected
mStride
ComputeBuffer
protected
mType
ComputeBuffer
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
RefTarget< ComputeBuffer >::operator=
(const RefTarget &)
RefTarget< ComputeBuffer >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< ComputeBuffer >
inline
RefTarget
(const RefTarget &)
RefTarget< ComputeBuffer >
inline
Release
() const
RefTarget< ComputeBuffer >
inline
SetEmbedded
() const
RefTarget< ComputeBuffer >
inline
sInternalGetRefCountOffset
()
RefTarget< ComputeBuffer >
inline
static
Unmap
()
ComputeBuffer
inline
UnmapInternal
()=0
ComputeBuffer
protected
pure virtual
~ComputeBuffer
()
ComputeBuffer
inline
virtual
~RefTarget
()
RefTarget< ComputeBuffer >
inline
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1.12.0