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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for ConstraintManager, including all inherited members.
| Add(Constraint **inConstraints, int inNumber) | ConstraintManager | |
| DrawConstraintLimits(DebugRenderer *inRenderer) const | ConstraintManager | |
| DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const | ConstraintManager | |
| DrawConstraints(DebugRenderer *inRenderer) const | ConstraintManager | |
| GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const | ConstraintManager | |
| GetConstraints() const | ConstraintManager | |
| GetNumConstraints() const | ConstraintManager | inline |
| LockAllConstraints() | ConstraintManager | inline |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| Remove(Constraint **inConstraint, int inNumber) | ConstraintManager | |
| RestoreState(StateRecorder &inStream) | ConstraintManager | |
| SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const | ConstraintManager | |
| sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager) | ConstraintManager | static |
| sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime) | ConstraintManager | static |
| sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte) | ConstraintManager | static |
| sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime) | ConstraintManager | static |
| sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd) | ConstraintManager | static |
| sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback) | ConstraintManager | static |
| UnlockAllConstraints() | ConstraintManager | inline |