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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for DMat44, including all inherited members.
| ArgType typedef | DMat44 | |
| Decompose(Vec3 &outScale) const | DMat44 | inline |
| DMat44()=default | DMat44 | |
| DMat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, DVec3Arg inC4) | DMat44 | |
| DMat44(const DMat44 &inM2)=default | DMat44 | |
| DMat44(Mat44Arg inM) | DMat44 | explicit |
| DMat44(Mat44Arg inRot, DVec3Arg inT) | DMat44 | |
| DMat44(Type inC1, Type inC2, Type inC3, DTypeArg inC4) | DMat44 | |
| DType typedef | DMat44 | |
| DTypeArg typedef | DMat44 | |
| GetAxisX() const | DMat44 | inline |
| GetAxisY() const | DMat44 | inline |
| GetAxisZ() const | DMat44 | inline |
| GetColumn3(uint inCol) const | DMat44 | inline |
| GetColumn4(uint inCol) const | DMat44 | inline |
| GetDirectionPreservingMatrix() const | DMat44 | inline |
| GetQuaternion() const | DMat44 | inline |
| GetRotation() const | DMat44 | inline |
| GetTranslation() const | DMat44 | inline |
| Inversed() const | DMat44 | |
| InversedRotationTranslation() const | DMat44 | |
| IsClose(DMat44Arg inM2, float inMaxDistSq=1.0e-12f) const | DMat44 | |
| Multiply3x3(Vec3Arg inV) const | DMat44 | inline |
| Multiply3x3(DVec3Arg inV) const | DMat44 | |
| Multiply3x3Transposed(Vec3Arg inV) const | DMat44 | inline |
| operator!=(DMat44Arg inM2) const | DMat44 | inline |
| operator*(Mat44Arg inM) const | DMat44 | |
| operator*(DMat44Arg inM) const | DMat44 | |
| operator*(Vec3Arg inV) const | DMat44 | |
| operator*(DVec3Arg inV) const | DMat44 | |
| operator<<(ostream &inStream, DMat44Arg inM) | DMat44 | friend |
| operator=(const DMat44 &inM2)=default | DMat44 | |
| operator==(DMat44Arg inM2) const | DMat44 | |
| PostScaled(Vec3Arg inScale) const | DMat44 | |
| PostTranslated(Vec3Arg inTranslation) const | DMat44 | |
| PostTranslated(DVec3Arg inTranslation) const | DMat44 | |
| PreScaled(Vec3Arg inScale) const | DMat44 | |
| PreTranslated(Vec3Arg inTranslation) const | DMat44 | |
| PreTranslated(DVec3Arg inTranslation) const | DMat44 | |
| SetAxisX(Vec3Arg inV) | DMat44 | inline |
| SetAxisY(Vec3Arg inV) | DMat44 | inline |
| SetAxisZ(Vec3Arg inV) | DMat44 | inline |
| SetColumn3(uint inCol, Vec3Arg inV) | DMat44 | inline |
| SetColumn4(uint inCol, Vec4Arg inV) | DMat44 | inline |
| SetRotation(Mat44Arg inRotation) | DMat44 | |
| SetTranslation(DVec3Arg inV) | DMat44 | inline |
| sIdentity() | DMat44 | static |
| sInverseRotationTranslation(QuatArg inR, DVec3Arg inT) | DMat44 | static |
| sRotation(QuatArg inQuat) | DMat44 | inlinestatic |
| sRotationTranslation(QuatArg inR, DVec3Arg inT) | DMat44 | inlinestatic |
| sScale(Vec3Arg inV) | DMat44 | inlinestatic |
| sTranslation(DVec3Arg inV) | DMat44 | inlinestatic |
| sZero() | DMat44 | static |
| ToMat44() const | DMat44 | inline |
| Transposed3x3() const | DMat44 | inline |
| Type typedef | DMat44 |