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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for DebugRenderer::Geometry, including all inherited members.
| AddRef() const | RefTarget< Geometry > | inline |
| cEmbedded | RefTarget< Geometry > | protectedstatic |
| Geometry(const AABox &inBounds) | DebugRenderer::Geometry | inline |
| Geometry(const Batch &inBatch, const AABox &inBounds) | DebugRenderer::Geometry | inline |
| GetLOD(Vec3Arg inCameraPosition, const AABox &inWorldSpaceBounds, float inLODScaleSq) const | DebugRenderer::Geometry | inline |
| GetRefCount() const | RefTarget< Geometry > | inline |
| mBounds | DebugRenderer::Geometry | |
| mLODs | DebugRenderer::Geometry | |
| mRefCount | RefTarget< Geometry > | mutableprotected |
| operator=(const RefTarget &) | RefTarget< Geometry > | inline |
| RefTarget()=default | RefTarget< Geometry > | inline |
| RefTarget(const RefTarget &) | RefTarget< Geometry > | inline |
| Release() const | RefTarget< Geometry > | inline |
| SetEmbedded() const | RefTarget< Geometry > | inline |
| sInternalGetRefCountOffset() | RefTarget< Geometry > | inlinestatic |
| ~RefTarget() | RefTarget< Geometry > | inline |