AddRef() const | RefTarget< Constraint > | inline |
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override | TwoBodyConstraint | virtual |
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const override | TwoBodyConstraint | virtual |
cEmbedded | RefTarget< Constraint > | protectedstatic |
Constraint(const ConstraintSettings &inSettings) | Constraint | inlineexplicit |
DistanceConstraint(Body &inBody1, Body &inBody2, const DistanceConstraintSettings &inSettings) | DistanceConstraint | |
DrawConstraint(DebugRenderer *inRenderer) const override | DistanceConstraint | virtual |
DrawConstraintLimits(DebugRenderer *inRenderer) const | Constraint | inlinevirtual |
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const override | TwoBodyConstraint | virtual |
GetBody1() const | TwoBodyConstraint | inline |
GetBody2() const | TwoBodyConstraint | inline |
GetConstraintPriority() const | Constraint | inline |
GetConstraintSettings() const override | DistanceConstraint | virtual |
GetConstraintToBody1Matrix() const override | DistanceConstraint | inlinevirtual |
GetConstraintToBody2Matrix() const override | DistanceConstraint | inlinevirtual |
GetDrawConstraintSize() const | Constraint | inline |
GetEnabled() const | Constraint | inline |
GetLimitsSpringSettings() const | DistanceConstraint | inline |
GetLimitsSpringSettings() | DistanceConstraint | inline |
GetMaxDistance() const | DistanceConstraint | inline |
GetMinDistance() const | DistanceConstraint | inline |
GetNumPositionStepsOverride() const | Constraint | inline |
GetNumVelocityStepsOverride() const | Constraint | inline |
GetRefCount() const | RefTarget< Constraint > | inline |
GetSubType() const override | DistanceConstraint | inlinevirtual |
GetTotalLambdaPosition() const | DistanceConstraint | inline |
GetType() const override | TwoBodyConstraint | inlinevirtual |
GetUserData() const | Constraint | inline |
IsActive() const override | TwoBodyConstraint | inlinevirtual |
mBody1 | TwoBodyConstraint | protected |
mBody2 | TwoBodyConstraint | protected |
mDrawConstraintSize | Constraint | protected |
mRefCount | RefTarget< Constraint > | mutableprotected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override | DistanceConstraint | virtual |
RefTarget< Constraint >::operator=(const RefTarget &) | RefTarget< Constraint > | inline |
NonCopyable::operator=(const NonCopyable &)=delete | NonCopyable | |
RefTarget()=default | RefTarget< Constraint > | inline |
RefTarget(const RefTarget &) | RefTarget< Constraint > | inline |
Release() const | RefTarget< Constraint > | inline |
ResetWarmStart() override | DistanceConstraint | virtual |
RestoreState(StateRecorder &inStream) override | DistanceConstraint | virtual |
SaveState(StateRecorder &inStream) const override | DistanceConstraint | virtual |
SetConstraintPriority(uint32 inPriority) | Constraint | inline |
SetDistance(float inMinDistance, float inMaxDistance) | DistanceConstraint | inline |
SetDrawConstraintSize(float inSize) | Constraint | inline |
SetEmbedded() const | RefTarget< Constraint > | inline |
SetEnabled(bool inEnabled) | Constraint | inline |
SetLimitsSpringSettings(const SpringSettings &inLimitsSpringSettings) | DistanceConstraint | inline |
SetNumPositionStepsOverride(uint inN) | Constraint | inline |
SetNumVelocityStepsOverride(uint inN) | Constraint | inline |
SetupVelocityConstraint(float inDeltaTime) override | DistanceConstraint | virtual |
SetUserData(uint64 inUserData) | Constraint | inline |
sInternalGetRefCountOffset() | RefTarget< Constraint > | inlinestatic |
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override | DistanceConstraint | virtual |
SolveVelocityConstraint(float inDeltaTime) override | DistanceConstraint | virtual |
ToConstraintSettings(ConstraintSettings &outSettings) const | Constraint | protected |
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings) | TwoBodyConstraint | inline |
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override | DistanceConstraint | virtual |
~Constraint()=default | Constraint | virtual |
~RefTarget() | RefTarget< Constraint > | inline |