Jolt Physics
A multi core friendly Game Physics Engine
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Hair Member List

This is the complete list of members for Hair, including all inherited members.

Draw(const DrawSettings &inSettings, DebugRenderer *inRenderer)Hair
ERenderStrandColor enum nameHair
GetAngularVelocities() constHairinline
GetGridVelocityAndDensity() constHairinline
GetPositions() constHairinline
GetPositionsCB() constHairinline
GetRenderPositions() constHairinline
GetRenderPositionsCB() constHairinline
GetRotations() constHairinline
GetScalpTrianglesCB() constHairinline
GetScalpVertices() constHairinline
GetScalpVerticesCB() constHairinline
GetVelocities() constHairinline
GetVelocitiesCB() constHairinline
GetVelocityAndDensityCB() constHairinline
GetWorldTransform() constHairinline
Gradient typedefHairprotected
GradientSampler typedefHairprotected
Hair(const HairSettings *inSettings, RVec3Arg inPosition, QuatArg inRotation, ObjectLayer inLayer)Hair
Init(ComputeSystem *inComputeSystem)Hair
InitializeContext(UpdateContext &outCtx, float inDeltaTime, const PhysicsSystem &inSystem)Hairprotected
LockReadBackBuffers()Hair
mCollisionPlanesCBHairprotected
mCollisionShapesCBHairprotected
mConstantsCBHairprotected
mGlobalPoseTransformsCBHairprotected
mIterationConstantsCBHairprotected
mLayerHairprotected
mMaterialsCBHairprotected
mPositionHairprotected
mPositionsHairprotected
mPositionsCBHairprotected
mPositionsReadBackCBHairprotected
mPreviousPositionsCBHairprotected
mPrevPositionHairprotected
mPrevRotationHairprotected
mRenderPositionsHairprotected
mRenderPositionsCBHairprotected
mRenderPositionsOverriddenHairprotected
mRenderPositionsReadBackCBHairprotected
mRenderPositionsToFloat3Hairprotected
mRotationHairprotected
mRotationsHairprotected
mScalpJointMatricesCBHairprotected
mScalpToHeadHairprotected
mScalpTrianglesCBHairprotected
mScalpVerticesHairprotected
mScalpVerticesCBHairprotected
mScalpVerticesReadBackCBHairprotected
mSettingsHairprotected
mShapeIndicesCBHairprotected
mShapePlanesCBHairprotected
mShapeVerticesCBHairprotected
mTargetGlobalPoseTransformsCBHairprotected
mTargetPositionsCBHairprotected
mTeleportedHairprotected
mVelocitiesHairprotected
mVelocitiesCBHairprotected
mVelocitiesReadBackCBHairprotected
mVelocityAndDensityHairprotected
mVelocityAndDensityCBHairprotected
mVelocityAndDensityReadBackCBHairprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
OnTeleported()Hairinline
operator=(const NonCopyable &)=deleteNonCopyable
OverrideRenderPositionsCB(const RenderPositionsToFloat3 &inRenderPositionsToFloat3)Hairinline
ReadBackGPUState(ComputeQueue *inComputeQueue)Hair
RenderPositionsToFloat3 typedefHair
SetPosition(RVec3Arg inPosition)Hairinline
SetRenderPositionsCB(ComputeBuffer *inBuffer)Hairinline
SetRotation(QuatArg inRotation)Hairinline
SetScalpToHead(Mat44Arg inMat)Hairinline
SetScalpTrianglesCB(ComputeBuffer *inBuffer)Hairinline
SetScalpVerticesCB(ComputeBuffer *inBuffer)Hairinline
UnlockReadBackBuffers()Hair
Update(float inDeltaTime, Mat44Arg inJointToHair, const Mat44 *inJointMatrices, const PhysicsSystem &inSystem, const HairShaders &inShaders, ComputeSystem *inComputeSystem, ComputeQueue *inComputeQueue)Hair
~Hair()Hair