Jolt Physics
A multi core friendly Game Physics Engine
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HairSettings Member List

This is the complete list of members for HairSettings, including all inherited members.

AddRef() constRefTarget< HairSettings >inline
cDefaultIterationsPerSecondHairSettingsstatic
cEmbeddedRefTarget< HairSettings >protectedstatic
cNoInfluenceHairSettingsstatic
GetNeutralDensity(uint32 inX, uint32 inY, uint32 inZ) constHairSettingsinline
GetNumVerticesPadded() constHairSettingsinline
GetRefCount() constRefTarget< HairSettings >inline
Init(float &outMaxDistSqHairToScalp)HairSettings
InitCompute(ComputeSystem *inComputeSystem)HairSettings
InitRenderAndSimulationStrands(const Array< SVertex > &inVertices, const Array< SStrand > &inStrands)HairSettings
mDensityScaleHairSettings
mGridSizeHairSettings
mInitialGravityHairSettings
mMaterialsHairSettings
mMaxDeltaTimeHairSettings
mMaxVerticesPerStrandHairSettings
mNeutralDensityHairSettings
mNeutralDensityCBHairSettings
mNumIterationsPerSecondHairSettings
mRefCountRefTarget< HairSettings >mutableprotected
mRenderStrandsHairSettings
mRenderVerticesHairSettings
mScalpInverseBindPoseHairSettings
mScalpNumSkinWeightsPerVertexHairSettings
mScalpSkinWeightsHairSettings
mScalpSkinWeightsCBHairSettings
mScalpTrianglesHairSettings
mScalpTrianglesCBHairSettings
mScalpVerticesHairSettings
mScalpVerticesCBHairSettings
mSimStrandsHairSettings
mSimulationBoundsHairSettings
mSimulationBoundsPaddingHairSettings
mSimVerticesHairSettings
mSkinPointsHairSettings
mSkinPointsCBHairSettings
mStrandMaterialIndexCBHairSettings
mStrandVertexCountsCBHairSettings
mSVertexInfluencesCBHairSettings
mVerticesBishopCBHairSettings
mVerticesFixedCBHairSettings
mVerticesLengthCBHairSettings
mVerticesOmega0CBHairSettings
mVerticesPositionCBHairSettings
mVerticesStrandFractionCBHairSettings
operator=(const RefTarget &)RefTarget< HairSettings >inline
PrepareForScalpSkinning(Mat44Arg inJointToHair, const Mat44 *inJointMatrices, Mat44 *outJointMatrices) constHairSettings
RefTarget()=defaultRefTarget< HairSettings >inline
RefTarget(const RefTarget &)RefTarget< HairSettings >inline
Release() constRefTarget< HairSettings >inline
RestoreBinaryState(StreamIn &inStream)HairSettings
SaveBinaryState(StreamOut &inStream) constHairSettings
SetEmbedded() constRefTarget< HairSettings >inline
sInternalGetRefCountOffset()RefTarget< HairSettings >inlinestatic
SkinScalpVertices(Mat44Arg inJointToHair, const Mat44 *inJointMatrices, Array< Vec3 > &outVertices) constHairSettings
sResample(Array< SVertex > &ioVertices, Array< SStrand > &ioStrands, uint32 inNumVerticesPerStrand)HairSettingsstatic
~RefTarget()RefTarget< HairSettings >inline