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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for IndexedTriangle, including all inherited members.
| GetCentroid(const VertexList &inVertices) const | IndexedTriangleNoMaterial | inline |
| GetHash() const | IndexedTriangle | inline |
| GetLowestIndexFirst() const | IndexedTriangle | inline |
| IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex, uint inUserData=0) | IndexedTriangle | inline |
| IndexedTriangleNoMaterial()=default | IndexedTriangle | |
| IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3) | IndexedTriangle | inline |
| IsDegenerate(const VertexList &inVertices) const | IndexedTriangleNoMaterial | inline |
| IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
| IsOpposite(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
| mIdx | IndexedTriangleNoMaterial | |
| mMaterialIndex | IndexedTriangle | |
| mUserData | IndexedTriangle | |
| operator==(const IndexedTriangle &inRHS) const | IndexedTriangle | inline |
| IndexedTriangleNoMaterial::operator==(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
| Rotate() | IndexedTriangleNoMaterial | inline |