Jolt Physics
A multi core friendly Game Physics Engine
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InternalEdgeRemovingCollector Member List

This is the complete list of members for InternalEdgeRemovingCollector, including all inherited members.

AddHit(const CollideShapeResult &inResult) overrideInternalEdgeRemovingCollectorinlinevirtual
CollisionCollector::AddHit(const ResultType &inResult)=0CollisionCollector< ResultTypeArg, TraitsType >pure virtual
CollisionCollector()=defaultCollisionCollector< ResultTypeArg, TraitsType >
CollisionCollector(const CollisionCollector< ResultTypeArg2, TraitsType > &inRHS)CollisionCollector< ResultTypeArg, TraitsType >inlineexplicit
CollisionCollector(const CollisionCollector< ResultTypeArg, TraitsType > &inRHS)=defaultCollisionCollector< ResultTypeArg, TraitsType >
Flush()InternalEdgeRemovingCollectorinline
ForceEarlyOut()CollisionCollector< ResultTypeArg, TraitsType >inline
GetContext() constCollisionCollector< ResultTypeArg, TraitsType >inline
GetEarlyOutFraction() constCollisionCollector< ResultTypeArg, TraitsType >inline
GetPositiveEarlyOutFraction() constCollisionCollector< ResultTypeArg, TraitsType >inline
InternalEdgeRemovingCollector(CollideShapeCollector &inChainedCollector)InternalEdgeRemovingCollectorinlineexplicit
OnBody(const Body &inBody) overrideInternalEdgeRemovingCollectorinlinevirtual
Reset() overrideInternalEdgeRemovingCollectorinlinevirtual
ResetEarlyOutFraction(float inFraction=TraitsType::InitialEarlyOutFraction)CollisionCollector< ResultTypeArg, TraitsType >inline
ResultType typedefCollisionCollector< ResultTypeArg, TraitsType >
sCollideShapeVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ })InternalEdgeRemovingCollectorinlinestatic
SetContext(const TransformedShape *inContext)CollisionCollector< ResultTypeArg, TraitsType >inline
SetUserData(uint64 inUserData)CollisionCollector< ResultTypeArg, TraitsType >inlinevirtual
ShouldEarlyOut() constCollisionCollector< ResultTypeArg, TraitsType >inline
UpdateEarlyOutFraction(float inFraction)CollisionCollector< ResultTypeArg, TraitsType >inline
~CollisionCollector()=defaultCollisionCollector< ResultTypeArg, TraitsType >virtual