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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystem, including all inherited members.
| CreateBarrier()=0 | JobSystem | pure virtual |
| CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0)=0 | JobSystem | pure virtual |
| DestroyBarrier(Barrier *inBarrier)=0 | JobSystem | pure virtual |
| FreeJob(Job *inJob)=0 | JobSystem | protectedpure virtual |
| GetMaxConcurrency() const =0 | JobSystem | pure virtual |
| JobFunction typedef | JobSystem | |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| QueueJob(Job *inJob)=0 | JobSystem | protectedpure virtual |
| QueueJobs(Job **inJobs, uint inNumJobs)=0 | JobSystem | protectedpure virtual |
| WaitForJobs(Barrier *inBarrier)=0 | JobSystem | pure virtual |
| ~JobSystem()=default | JobSystem | virtual |