Jolt Physics
A multi core friendly Game Physics Engine
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JobSystem Member List

This is the complete list of members for JobSystem, including all inherited members.

CreateBarrier()=0JobSystempure virtual
CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0)=0JobSystempure virtual
DestroyBarrier(Barrier *inBarrier)=0JobSystempure virtual
FreeJob(Job *inJob)=0JobSystemprotectedpure virtual
GetMaxConcurrency() const =0JobSystempure virtual
JobFunction typedefJobSystem
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
QueueJob(Job *inJob)=0JobSystemprotectedpure virtual
QueueJobs(Job **inJobs, uint inNumJobs)=0JobSystemprotectedpure virtual
WaitForJobs(Barrier *inBarrier)=0JobSystempure virtual
~JobSystem()=defaultJobSystemvirtual