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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystem::JobHandle, including all inherited members.
| AddDependency(int inCount=1) const | JobSystem::JobHandle | inline |
| IsDone() const | JobSystem::JobHandle | inline |
| IsValid() const | JobSystem::JobHandle | inline |
| JobHandle()=default | JobSystem::JobHandle | inline |
| JobHandle(const JobHandle &inHandle)=default | JobSystem::JobHandle | inline |
| JobHandle(JobHandle &&inHandle) noexcept | JobSystem::JobHandle | inline |
| JobHandle(Job *inJob) | JobSystem::JobHandle | inlineexplicit |
| operator=(const JobHandle &inHandle)=default | JobSystem::JobHandle | inline |
| operator=(JobHandle &&inHandle) noexcept=default | JobSystem::JobHandle | inline |
| Ref< Job >::operator=(Job *inRHS) | Ref< Job > | inlineprivate |
| Ref< Job >::operator=(const Ref< Job > &inRHS) | Ref< Job > | inlineprivate |
| Ref< Job >::operator=(Ref< Job > &&inRHS) noexcept | Ref< Job > | inlineprivate |
| RemoveDependency(int inCount=1) const | JobSystem::JobHandle | inline |
| sRemoveDependencies(const JobHandle *inHandles, uint inNumHandles, int inCount=1) | JobSystem::JobHandle | inlinestatic |
| sRemoveDependencies(StaticArray< JobHandle, N > &inHandles, int inCount=1) | JobSystem::JobHandle | inlinestatic |