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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystemSingleThreaded, including all inherited members.
| AvailableJobs typedef | JobSystemSingleThreaded | protected |
| CreateBarrier() override | JobSystemSingleThreaded | virtual |
| CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0) override | JobSystemSingleThreaded | virtual |
| CreateJobs(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, JobHandle *outJobs, uint32 inNumJobs, uint32 inNumDependencies=0) override | JobSystemSingleThreaded | virtual |
| DestroyBarrier(Barrier *inBarrier) override | JobSystemSingleThreaded | virtual |
| FreeJob(Job *inJob) override | JobSystemSingleThreaded | protectedvirtual |
| GetMaxConcurrency() const override | JobSystemSingleThreaded | inlinevirtual |
| Init(uint inMaxJobs) | JobSystemSingleThreaded | |
| JobFunction typedef | JobSystem | |
| JobSystemSingleThreaded()=default | JobSystemSingleThreaded | |
| JobSystemSingleThreaded(uint inMaxJobs) | JobSystemSingleThreaded | inlineexplicit |
| mDummyBarrier | JobSystemSingleThreaded | protected |
| mJobs | JobSystemSingleThreaded | protected |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| QueueJob(Job *inJob) override | JobSystemSingleThreaded | protectedvirtual |
| QueueJobs(Job **inJobs, uint inNumJobs) override | JobSystemSingleThreaded | protectedvirtual |
| WaitForJobs(Barrier *inBarrier) override | JobSystemSingleThreaded | virtual |
| ~JobSystem()=default | JobSystem | virtual |