Jolt Physics
A multi core friendly Game Physics Engine
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LargeIslandSplitter Member List

This is the complete list of members for LargeIslandSplitter, including all inherited members.

AssignSplit(const Body *inBody1, const Body *inBody2)LargeIslandSplitter
AssignToNonParallelSplit(const Body *inBody)LargeIslandSplitter
cLargeIslandTresholdLargeIslandSplitterstatic
cNonParallelSplitIdxLargeIslandSplitterstatic
cNumSplitsLargeIslandSplitterstatic
EStatus enum nameLargeIslandSplitter
FetchNextBatch(uint &outSplitIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd, uint32 *&outContactsBegin, uint32 *&outContactsEnd, bool &outFirstIteration)LargeIslandSplitter
GetIslandIndex(uint inSplitIslandIndex) constLargeIslandSplitterinline
MarkBatchProcessed(uint inSplitIslandIndex, const uint32 *inConstraintsBegin, const uint32 *inConstraintsEnd, const uint32 *inContactsBegin, const uint32 *inContactsEnd, bool &outLastIteration, bool &outFinalBatch)LargeIslandSplitter
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
Prepare(const IslandBuilder &inIslandBuilder, uint32 inNumActiveBodies, TempAllocator *inTempAllocator)LargeIslandSplitter
PrepareForSolvePositions()LargeIslandSplitter
Reset(TempAllocator *inTempAllocator)LargeIslandSplitter
SplitIsland(uint32 inIslandIndex, const IslandBuilder &inIslandBuilder, const BodyManager &inBodyManager, const ContactConstraintManager &inContactManager, Constraint **inActiveConstraints, CalculateSolverSteps &ioStepsCalculator)LargeIslandSplitter
~LargeIslandSplitter()LargeIslandSplitter