Jolt Physics
A multi core friendly Game Physics Engine
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MotionProperties Member List

This is the complete list of members for MotionProperties, including all inherited members.

AccumulateSleepTime(float inDeltaTime, float inTimeBeforeSleep)MotionPropertiesinline
AddAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
AddLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline
ApplyForceTorqueAndDragInternal(QuatArg inBodyRotation, Vec3Arg inGravity, float inDeltaTime)MotionPropertiesinline
ApplyGyroscopicForceInternal(QuatArg inBodyRotation, float inDeltaTime)MotionPropertiesinline
BodyMotionPropertiesfriend
BodyManagerMotionPropertiesfriend
cInactiveIndexMotionPropertiesstatic
ClampAngularVelocity()MotionPropertiesinline
ClampLinearVelocity()MotionPropertiesinline
GetAccumulatedForce() constMotionPropertiesinline
GetAccumulatedTorque() constMotionPropertiesinline
GetAllowedDOFs() constMotionPropertiesinline
GetAllowSleeping() constMotionPropertiesinline
GetAngularDamping() constMotionPropertiesinline
GetAngularDOFsMask() constMotionPropertiesinline
GetAngularVelocity() constMotionPropertiesinline
GetGravityFactor() constMotionPropertiesinline
GetIndexInActiveBodiesInternal() constMotionPropertiesinline
GetInertiaRotation() constMotionPropertiesinline
GetInverseInertiaDiagonal() constMotionPropertiesinline
GetInverseInertiaForRotation(Mat44Arg inRotation) constMotionPropertiesinline
GetInverseMass() constMotionPropertiesinline
GetInverseMassUnchecked() constMotionPropertiesinline
GetIslandIndexInternal() constMotionPropertiesinline
GetLinearDamping() constMotionPropertiesinline
GetLinearDOFsMask() constMotionPropertiesinline
GetLinearVelocity() constMotionPropertiesinline
GetLocalSpaceInverseInertia() constMotionPropertiesinline
GetLocalSpaceInverseInertiaUnchecked() constMotionPropertiesinline
GetMaxAngularVelocity() constMotionPropertiesinline
GetMaxLinearVelocity() constMotionPropertiesinline
GetMotionQuality() constMotionPropertiesinline
GetNumPositionStepsOverride() constMotionPropertiesinline
GetNumVelocityStepsOverride() constMotionPropertiesinline
GetPointVelocityCOM(Vec3Arg inPointRelativeToCOM) constMotionPropertiesinline
LockAngular(Vec3Arg inV) constMotionPropertiesinline
LockTranslation(Vec3Arg inV) constMotionPropertiesinline
MoveKinematic(Vec3Arg inDeltaPosition, QuatArg inDeltaRotation, float inDeltaTime)MotionPropertiesinline
MultiplyWorldSpaceInverseInertiaByVector(QuatArg inBodyRotation, Vec3Arg inV) constMotionProperties
ResetForce()MotionPropertiesinline
ResetMotion()MotionPropertiesinline
ResetSleepTestSpheres(const RVec3 *inPoints)MotionPropertiesinline
ResetSleepTestTimer()MotionPropertiesinline
ResetTorque()MotionPropertiesinline
RestoreState(StateRecorder &inStream)MotionProperties
SaveState(StateRecorder &inStream) constMotionProperties
ScaleToMass(float inMass)MotionPropertiesinline
SetAngularDamping(float inAngularDamping)MotionPropertiesinline
SetAngularVelocity(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetAngularVelocityClamped(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetGravityFactor(float inGravityFactor)MotionPropertiesinline
SetInverseInertia(Vec3Arg inDiagonal, QuatArg inRot)MotionPropertiesinline
SetInverseMass(float inInverseMass)MotionPropertiesinline
SetIslandIndexInternal(uint32 inIndex)MotionPropertiesinline
SetLinearDamping(float inLinearDamping)MotionPropertiesinline
SetLinearVelocity(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetLinearVelocityClamped(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties)MotionProperties
SetMaxAngularVelocity(float inAngularVelocity)MotionPropertiesinline
SetMaxLinearVelocity(float inLinearVelocity)MotionPropertiesinline
SetNumPositionStepsOverride(uint inN)MotionPropertiesinline
SetNumVelocityStepsOverride(uint inN)MotionPropertiesinline
SubAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
SubLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline