Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for NodeCodecQuadTreeHalfFloat::EncodingContext, including all inherited members.
Finalize(Header *outHeader, const AABBTreeBuilder::Node *inRoot, size_t inRootNodeStart, size_t inRootTrianglesStart, const char *&outError) const | NodeCodecQuadTreeHalfFloat::EncodingContext | inline |
NodeAllocate(const AABBTreeBuilder::Node *inNode, Vec3Arg inNodeBoundsMin, Vec3Arg inNodeBoundsMax, Array< const AABBTreeBuilder::Node * > &ioChildren, Vec3 outChildBoundsMin[NumChildrenPerNode], Vec3 outChildBoundsMax[NumChildrenPerNode], ByteBuffer &ioBuffer, const char *&outError) const | NodeCodecQuadTreeHalfFloat::EncodingContext | inline |
NodeFinalize(const AABBTreeBuilder::Node *inNode, size_t inNodeStart, uint inNumChildren, const size_t *inChildrenNodeStart, const size_t *inChildrenTrianglesStart, ByteBuffer &ioBuffer, const char *&outError) | NodeCodecQuadTreeHalfFloat::EncodingContext | inline |
PrepareNodeAllocate(const AABBTreeBuilder::Node *inNode, uint64 &ioBufferSize) const | NodeCodecQuadTreeHalfFloat::EncodingContext | inline |