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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Quat, including all inherited members.
| CompressUnitQuat() const | Quat | inline |
| Conjugated() const | Quat | inline |
| Dot(QuatArg inRHS) const | Quat | inline |
| EnsureWPositive() const | Quat | inline |
| GetAxisAngle(Vec3 &outAxis, float &outAngle) const | Quat | |
| GetEulerAngles() const | Quat | inline |
| GetPerpendicular() const | Quat | inline |
| GetRotationAngle(Vec3Arg inAxis) const | Quat | inline |
| GetSwingTwist(Quat &outSwing, Quat &outTwist) const | Quat | |
| GetTwist(Vec3Arg inAxis) const | Quat | |
| GetW() const | Quat | inline |
| GetX() const | Quat | inline |
| GetXYZ() const | Quat | inline |
| GetXYZW() const | Quat | inline |
| GetY() const | Quat | inline |
| GetZ() const | Quat | inline |
| Inversed() const | Quat | inline |
| InverseRotate(Vec3Arg inValue) const | Quat | |
| IsClose(QuatArg inRHS, float inMaxDistSq=1.0e-12f) const | Quat | inline |
| IsNaN() const | Quat | inline |
| IsNormalized(float inTolerance=1.0e-5f) const | Quat | inline |
| Length() const | Quat | inline |
| LengthSq() const | Quat | inline |
| LERP(QuatArg inDestination, float inFraction) const | Quat | |
| mValue | Quat | |
| Normalized() const | Quat | inline |
| operator!=(QuatArg inRHS) const | Quat | inline |
| operator*(QuatArg inRHS) const | Quat | |
| operator*(float inValue) const | Quat | inline |
| operator*(float inValue, QuatArg inRHS) | Quat | friend |
| operator*(Vec3Arg inValue) const | Quat | |
| operator*=(float inValue) | Quat | inline |
| operator+(QuatArg inRHS) const | Quat | inline |
| operator+=(QuatArg inRHS) | Quat | inline |
| operator-() const | Quat | inline |
| operator-(QuatArg inRHS) const | Quat | inline |
| operator-=(QuatArg inRHS) | Quat | inline |
| operator/(float inValue) const | Quat | inline |
| operator/=(float inValue) | Quat | inline |
| operator<<(ostream &inStream, QuatArg inQ) | Quat | friend |
| operator=(const Quat &inRHS)=default | Quat | |
| operator==(QuatArg inRHS) const | Quat | inline |
| Quat()=default | Quat | inline |
| Quat(const Quat &inRHS)=default | Quat | |
| Quat(float inX, float inY, float inZ, float inW) | Quat | inline |
| Quat(const Float4 &inV) | Quat | inlineexplicit |
| Quat(Vec4Arg inV) | Quat | inlineexplicit |
| RotateAxisX() const | Quat | |
| RotateAxisY() const | Quat | |
| RotateAxisZ() const | Quat | |
| sDecompressUnitQuat(uint32 inValue) | Quat | inlinestatic |
| Set(float inX, float inY, float inZ, float inW) | Quat | inline |
| SetW(float inW) | Quat | inline |
| SetX(float inX) | Quat | inline |
| SetY(float inY) | Quat | inline |
| SetZ(float inZ) | Quat | inline |
| sEulerAngles(Vec3Arg inAngles) | Quat | inlinestatic |
| sFromTo(Vec3Arg inFrom, Vec3Arg inTo) | Quat | static |
| sIdentity() | Quat | inlinestatic |
| SLERP(QuatArg inDestination, float inFraction) const | Quat | |
| sLoadFloat3Unsafe(const Float3 &inV) | Quat | static |
| sMultiplyImaginary(Vec3Arg inLHS, QuatArg inRHS) | Quat | static |
| sRandom(Random &inRandom) | Quat | inlinestatic |
| sRotation(Vec3Arg inAxis, float inAngle) | Quat | static |
| StoreFloat3(Float3 *outV) const | Quat | |
| StoreFloat4(Float4 *outV) const | Quat | |
| sZero() | Quat | inlinestatic |