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Jolt Physics
A multi core friendly Game Physics Engine
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RotationEulerConstraintPart Member List

This is the complete list of members for RotationEulerConstraintPart, including all inherited members.

CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, const Body &inBody2, Mat44Arg inRotation2)RotationEulerConstraintPartinline
Deactivate()RotationEulerConstraintPartinline
GetTotalLambda() constRotationEulerConstraintPartinline
IsActive() constRotationEulerConstraintPartinline
RestoreState(StateRecorder &inStream)RotationEulerConstraintPartinline
SaveState(StateRecorder &inStream) constRotationEulerConstraintPartinline
sGetInvInitialOrientation(const Body &inBody1, const Body &inBody2)RotationEulerConstraintPartinlinestatic
sGetInvInitialOrientationXY(Vec3Arg inAxisX1, Vec3Arg inAxisY1, Vec3Arg inAxisX2, Vec3Arg inAxisY2)RotationEulerConstraintPartinlinestatic
sGetInvInitialOrientationXZ(Vec3Arg inAxisX1, Vec3Arg inAxisZ1, Vec3Arg inAxisX2, Vec3Arg inAxisZ2)RotationEulerConstraintPartinlinestatic
SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inInvInitialOrientation, float inBaumgarte) constRotationEulerConstraintPartinline
SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)RotationEulerConstraintPartinline
WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)RotationEulerConstraintPartinline