This is the complete list of members for ShapeCastResult, including all inherited members.
| CollideShapeResult()=default | CollideShapeResult | |
| CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | CollideShapeResult | inline |
| Face typedef | CollideShapeResult | |
| GetEarlyOutFraction() const | ShapeCastResult | inline |
| mBodyID2 | CollideShapeResult | |
| mContactPointOn1 | CollideShapeResult | |
| mContactPointOn2 | CollideShapeResult | |
| mFraction | ShapeCastResult | |
| mIsBackFaceHit | ShapeCastResult | |
| mPenetrationAxis | CollideShapeResult | |
| mPenetrationDepth | CollideShapeResult | |
| mShape1Face | CollideShapeResult | |
| mShape2Face | CollideShapeResult | |
| mSubShapeID1 | CollideShapeResult | |
| mSubShapeID2 | CollideShapeResult | |
| Reversed(Vec3Arg inWorldSpaceCastDirection) const | ShapeCastResult | inline |
| CollideShapeResult::Reversed() const | CollideShapeResult | inline |
| ShapeCastResult()=default | ShapeCastResult | |
| ShapeCastResult(float inFraction, Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inContactNormalOrPenetrationDepth, bool inBackFaceHit, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | ShapeCastResult | inline |