Jolt Physics
A multi core friendly Game Physics Engine
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ShapeFilter Member List

This is the complete list of members for ShapeFilter, including all inherited members.

mBodyID2ShapeFiltermutable
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) constShapeFilterinlinevirtual
ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) constShapeFilterinlinevirtual
~ShapeFilter()=defaultShapeFiltervirtual