Jolt Physics
A multi core friendly Game Physics Engine
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SkeletalAnimation Member List

This is the complete list of members for SkeletalAnimation, including all inherited members.

AddRef() constRefTarget< SkeletalAnimation >inline
AnimatedJointVector typedefSkeletalAnimation
AnimationResult typedefSkeletalAnimation
cEmbeddedRefTarget< SkeletalAnimation >protectedstatic
GetAnimatedJoints() constSkeletalAnimationinline
GetAnimatedJoints()SkeletalAnimationinline
GetDuration() constSkeletalAnimation
GetRefCount() constRefTarget< SkeletalAnimation >inline
IsLooping() constSkeletalAnimationinline
KeyframeVector typedefSkeletalAnimation
mRefCountRefTarget< SkeletalAnimation >mutableprotected
operator=(const RefTarget &)RefTarget< SkeletalAnimation >inline
RefTarget()=defaultRefTarget< SkeletalAnimation >inline
RefTarget(const RefTarget &)RefTarget< SkeletalAnimation >inline
Release() constRefTarget< SkeletalAnimation >inline
Sample(float inTime, SkeletonPose &ioPose) constSkeletalAnimation
SaveBinaryState(StreamOut &inStream) constSkeletalAnimation
ScaleJoints(float inScale)SkeletalAnimation
SetEmbedded() constRefTarget< SkeletalAnimation >inline
SetIsLooping(bool inIsLooping)SkeletalAnimationinline
sInternalGetRefCountOffset()RefTarget< SkeletalAnimation >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)SkeletalAnimationstatic
~RefTarget()RefTarget< SkeletalAnimation >inline