Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for TaperedCylinderShape::TaperedCylinder, including all inherited members.
GetConvexRadius() const override | TaperedCylinderShape::TaperedCylinder | inlinevirtual |
GetSupport(Vec3Arg inDirection) const override | TaperedCylinderShape::TaperedCylinder | inlinevirtual |
TaperedCylinder(float inTop, float inBottom, float inTopRadius, float inBottomRadius, float inConvexRadius) | TaperedCylinderShape::TaperedCylinder | inline |
~Support()=default | ConvexShape::Support | virtual |