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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for TaperedCylinderShape::TaperedCylinder, including all inherited members.
| GetConvexRadius() const override | TaperedCylinderShape::TaperedCylinder | inlinevirtual |
| GetSupport(Vec3Arg inDirection) const override | TaperedCylinderShape::TaperedCylinder | inlinevirtual |
| TaperedCylinder(float inTop, float inBottom, float inTopRadius, float inBottomRadius, float inConvexRadius) | TaperedCylinderShape::TaperedCylinder | inline |
| ~Support()=default | ConvexShape::Support | virtual |