Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
TransformedShape Member List

This is the complete list of members for TransformedShape, including all inherited members.

CastRay(const RRayCast &inRay, RayCastResult &ioHit) constTransformedShape
CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) constTransformedShape
CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) constTransformedShape
CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) constTransformedShape
CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) constTransformedShape
CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) constTransformedShape
GetCenterOfMassTransform() constTransformedShapeinline
GetInverseCenterOfMassTransform() constTransformedShapeinline
GetMaterial(const SubShapeID &inSubShapeID) constTransformedShapeinline
GetShapeScale() constTransformedShapeinline
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, SubShapeID &outRemainder) constTransformedShapeinline
GetSubShapeUserData(const SubShapeID &inSubShapeID) constTransformedShapeinline
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, RVec3Arg inBaseOffset, Shape::SupportingFace &outVertices) constTransformedShapeinline
GetTrianglesContext typedefTransformedShape
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) constTransformedShape
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, RVec3Arg inBaseOffset) constTransformedShape
GetWorldSpaceBounds() constTransformedShapeinline
GetWorldSpaceSurfaceNormal(const SubShapeID &inSubShapeID, RVec3Arg inPosition) constTransformedShapeinline
GetWorldTransform() constTransformedShapeinline
MakeSubShapeIDRelativeToShape(const SubShapeID &inSubShapeID) constTransformedShapeinline
mBodyIDTransformedShape
mShapeTransformedShape
mShapePositionCOMTransformedShape
mShapeRotationTransformedShape
mShapeScaleTransformedShape
mSubShapeIDCreatorTransformedShape
SetShapeScale(Vec3Arg inScale)TransformedShapeinline
SetWorldTransform(RVec3Arg inPosition, QuatArg inRotation, Vec3Arg inScale)TransformedShapeinline
SetWorldTransform(RMat44Arg inTransform)TransformedShapeinline
sGetBodyID(const TransformedShape *inTS)TransformedShapeinlinestatic
TransformedShape()=defaultTransformedShape
TransformedShape(RVec3Arg inPositionCOM, QuatArg inRotation, const Shape *inShape, const BodyID &inBodyID, const SubShapeIDCreator &inSubShapeIDCreator=SubShapeIDCreator())TransformedShapeinline