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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for TriangleSplitterBinning, including all inherited members.
| GetInitialRange() const | TriangleSplitter | inline |
| GetStats(Stats &outStats) const override | TriangleSplitterBinning | inlinevirtual |
| GetTriangle(uint inIdx) const | TriangleSplitter | inline |
| GetVertices() const | TriangleSplitter | inline |
| mCentroids | TriangleSplitter | protected |
| mSortedTriangleIdx | TriangleSplitter | protected |
| mTriangles | TriangleSplitter | protected |
| mVertices | TriangleSplitter | protected |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| Split(const Range &inTriangles, Range &outLeft, Range &outRight) override | TriangleSplitterBinning | virtual |
| SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight) | TriangleSplitter | protected |
| TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles) | TriangleSplitter | |
| TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins=8, uint inMaxNumBins=128, uint inNumTrianglesPerBin=6) | TriangleSplitterBinning | |
| ~TriangleSplitter()=default | TriangleSplitter | virtual |