Jolt Physics
A multi core friendly Game Physics Engine
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WheelWV Member List
This is the complete list of members for
WheelWV
, including all inherited members.
ApplyTorque
(float inTorque, float inDeltaTime)
WheelWV
inline
GetAngularVelocity
() const
Wheel
inline
GetContactBodyID
() const
Wheel
inline
GetContactLateral
() const
Wheel
inline
GetContactLongitudinal
() const
Wheel
inline
GetContactNormal
() const
Wheel
inline
GetContactPointVelocity
() const
Wheel
inline
GetContactPosition
() const
Wheel
inline
GetContactSubShapeID
() const
Wheel
inline
GetLateralLambda
() const
Wheel
inline
GetLongitudinalLambda
() const
Wheel
inline
GetRotationAngle
() const
Wheel
inline
GetSettings
() const
WheelWV
inline
GetSteerAngle
() const
Wheel
inline
GetSuspensionLambda
() const
Wheel
inline
GetSuspensionLength
() const
Wheel
inline
HasContact
() const
Wheel
inline
HasHitHardPoint
() const
Wheel
inline
mAngle
Wheel
protected
mAngularVelocity
Wheel
protected
mAntiRollBarImpulse
Wheel
protected
mAxlePlaneConstant
Wheel
protected
mBrakeImpulse
WheelWV
mCombinedLateralFriction
WheelWV
mCombinedLongitudinalFriction
WheelWV
mContactBody
Wheel
protected
mContactBodyID
Wheel
protected
mContactLateral
Wheel
protected
mContactLongitudinal
Wheel
protected
mContactNormal
Wheel
protected
mContactPointVelocity
Wheel
protected
mContactPosition
Wheel
protected
mContactSubShapeID
Wheel
protected
mLateralPart
Wheel
protected
mLateralSlip
WheelWV
mLongitudinalPart
Wheel
protected
mLongitudinalSlip
WheelWV
mSettings
Wheel
protected
mSteerAngle
Wheel
protected
mSuspensionLength
Wheel
protected
mSuspensionMaxUpPart
Wheel
protected
mSuspensionPart
Wheel
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
operator=
(const NonCopyable &)=delete
NonCopyable
SetAngularVelocity
(float inVel)
Wheel
inline
SetRotationAngle
(float inAngle)
Wheel
inline
SetSteerAngle
(float inAngle)
Wheel
inline
SolveLateralConstraintPart
(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)
Wheel
SolveLongitudinalConstraintPart
(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)
Wheel
Update
(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint)
WheelWV
Wheel
(const WheelSettings &inSettings)
Wheel
explicit
WheelWV
(const WheelSettingsWV &inWheel)
WheelWV
explicit
~Wheel
()=default
Wheel
virtual
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