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Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all enum values with links to the classes they belong to:
- c -
COMPONENT_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_MASK :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_X :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y1 :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y1_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y2 :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y2_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Z :
TriangleCodecIndexed8BitPackSOA4Flags
- n -
Num :
SixDOFConstraintSettings
NumTranslation :
SixDOFConstraintSettings
- o -
OFFSET_BITS :
NodeCodecQuadTreeHalfFloat
OFFSET_MASK :
NodeCodecQuadTreeHalfFloat
OFFSET_NON_SIGNIFICANT_BITS :
NodeCodecQuadTreeHalfFloat
,
TriangleCodecIndexed8BitPackSOA4Flags
OFFSET_NON_SIGNIFICANT_MASK :
NodeCodecQuadTreeHalfFloat
,
TriangleCodecIndexed8BitPackSOA4Flags
OFFSET_TO_USERDATA_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
OFFSET_TO_USERDATA_MASK :
TriangleCodecIndexed8BitPackSOA4Flags
OFFSET_TO_VERTICES_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
OFFSET_TO_VERTICES_MASK :
TriangleCodecIndexed8BitPackSOA4Flags
- r -
RotationX :
SixDOFConstraintSettings
RotationY :
SixDOFConstraintSettings
RotationZ :
SixDOFConstraintSettings
- s -
StatusItemMask :
LargeIslandSplitter::Splits
StatusIterationMask :
LargeIslandSplitter::Splits
StatusIterationShift :
LargeIslandSplitter::Splits
StatusSplitMask :
LargeIslandSplitter::Splits
StatusSplitShift :
LargeIslandSplitter::Splits
- t -
TranslationX :
SixDOFConstraintSettings
TranslationY :
SixDOFConstraintSettings
TranslationZ :
SixDOFConstraintSettings
TRIANGLE_COUNT_BITS :
NodeCodecQuadTreeHalfFloat
TRIANGLE_COUNT_MASK :
NodeCodecQuadTreeHalfFloat
TRIANGLE_COUNT_SHIFT :
NodeCodecQuadTreeHalfFloat
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