Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all namespace members with links to the namespace documentation for each member:
- c -
CanScaleBeRotated() :
ScaleHelpers
cLevelShift :
HeightFieldShapeConstants
cMaskBitsXY :
HeightFieldShapeConstants
cMaxHeightValue16 :
HeightFieldShapeConstants
cNoCollisionValue :
HeightFieldShapeConstants
cNoCollisionValue16 :
HeightFieldShapeConstants
cNumBitsXY :
HeightFieldShapeConstants
cStackSize :
HeightFieldShapeConstants
- e -
ERoundingMode :
HalfFloatConversion
- f -
FromFloat() :
HalfFloatConversion
FromFloatFallback() :
HalfFloatConversion
- g -
GetBaryCentricCoordinates() :
ClosestPoint
GetClosestPointOnLine() :
ClosestPoint
GetClosestPointOnTetrahedron() :
ClosestPoint
GetClosestPointOnTriangle() :
ClosestPoint
- i -
IDToObjectMap :
StreamUtils
IsInsideOut() :
ScaleHelpers
IsNotScaled() :
ScaleHelpers
IsUniformScale() :
ScaleHelpers
IsUniformScaleXZ() :
ScaleHelpers
IsZeroScale() :
ScaleHelpers
- m -
MakeNonZeroScale() :
ScaleHelpers
MakeUniformScale() :
ScaleHelpers
MakeUniformScaleXZ() :
ScaleHelpers
- o -
ObjectToIDMap :
StreamUtils
operator""_r() :
literals
OriginOutsideOfPlane() :
ClosestPoint
OriginOutsideOfTetrahedronPlanes() :
ClosestPoint
- r -
RestoreObject() :
StreamUtils
RestoreObjectArray() :
StreamUtils
RestoreObjectReference() :
StreamUtils
RotateScale() :
ScaleHelpers
ROUND_TO_NEAREST :
HalfFloatConversion
ROUND_TO_NEG_INF :
HalfFloatConversion
ROUND_TO_POS_INF :
HalfFloatConversion
- s -
SaveObjectArray() :
StreamUtils
SaveObjectReference() :
StreamUtils
ScaleConvexRadius() :
ScaleHelpers
- t -
ToFloat() :
HalfFloatConversion
ToFloatFallback() :
HalfFloatConversion
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