Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all namespace functions with links to the namespace documentation for each function:
CanScaleBeRotated() :
ScaleHelpers
FromFloat() :
HalfFloatConversion
FromFloatFallback() :
HalfFloatConversion
GetBaryCentricCoordinates() :
ClosestPoint
GetClosestPointOnLine() :
ClosestPoint
GetClosestPointOnTetrahedron() :
ClosestPoint
GetClosestPointOnTriangle() :
ClosestPoint
IsInsideOut() :
ScaleHelpers
IsNotScaled() :
ScaleHelpers
IsUniformScale() :
ScaleHelpers
IsUniformScaleXZ() :
ScaleHelpers
IsZeroScale() :
ScaleHelpers
MakeNonZeroScale() :
ScaleHelpers
MakeUniformScale() :
ScaleHelpers
MakeUniformScaleXZ() :
ScaleHelpers
operator""_r() :
literals
OriginOutsideOfPlane() :
ClosestPoint
OriginOutsideOfTetrahedronPlanes() :
ClosestPoint
RestoreObject() :
StreamUtils
RestoreObjectArray() :
StreamUtils
RestoreObjectReference() :
StreamUtils
RotateScale() :
ScaleHelpers
SaveObjectArray() :
StreamUtils
SaveObjectReference() :
StreamUtils
ScaleConvexRadius() :
ScaleHelpers
ToFloat() :
HalfFloatConversion
ToFloatFallback() :
HalfFloatConversion
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