Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
asint() :
HLSLToCPP
- c -
CanScaleBeRotated() :
ScaleHelpers
clamp() :
HLSLToCPP
cross() :
HLSLToCPP
- d -
dot() :
HLSLToCPP
- f -
FromFloat() :
HalfFloatConversion
FromFloatFallback() :
HalfFloatConversion
- g -
GetBaryCentricCoordinates() :
ClosestPoint
GetClosestPointOnLine() :
ClosestPoint
GetClosestPointOnTetrahedron() :
ClosestPoint
GetClosestPointOnTriangle() :
ClosestPoint
- i -
IsInsideOut() :
ScaleHelpers
IsNotScaled() :
ScaleHelpers
IsUniformScale() :
ScaleHelpers
IsUniformScaleXZ() :
ScaleHelpers
IsZeroScale() :
ScaleHelpers
- j -
JPH_AtomicAdd() :
HLSLToCPP
- l -
length() :
HLSLToCPP
- m -
MakeNonZeroScale() :
ScaleHelpers
MakeUniformScale() :
ScaleHelpers
MakeUniformScaleXZ() :
ScaleHelpers
max() :
HLSLToCPP
min() :
HLSLToCPP
- n -
normalize() :
HLSLToCPP
- o -
operator""_r() :
literals
operator*() :
HLSLToCPP
operator+() :
HLSLToCPP
operator-() :
HLSLToCPP
operator/() :
HLSLToCPP
OriginOutsideOfPlane() :
ClosestPoint
OriginOutsideOfTetrahedronPlanes() :
ClosestPoint
- r -
RestoreObject() :
StreamUtils
RestoreObjectArray() :
StreamUtils
RestoreObjectReference() :
StreamUtils
RotateScale() :
ScaleHelpers
round() :
HLSLToCPP
- s -
SaveObjectArray() :
StreamUtils
SaveObjectReference() :
StreamUtils
ScaleConvexRadius() :
ScaleHelpers
- t -
ToFloat() :
HalfFloatConversion
ToFloatFallback() :
HalfFloatConversion
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