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Jolt Physics
A multi core friendly Game Physics Engine
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NActiveEdges | An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large |
NClosestPoint | Helper utils to find the closest point to a line segment, triangle or tetrahedron |
NHalfFloatConversion | |
NHeightFieldShapeConstants | Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug |
Nliterals | |
NScaleHelpers | Helper functions to get properties of a scaling vector |
Nstd | |
NStreamUtils |