Jolt Physics
A multi core friendly Game Physics Engine
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 12]
 NActiveEdgesAn active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large
 NClosestPointHelper utils to find the closest point to a line segment, triangle or tetrahedron
 NHalfFloatConversion
 NHeightFieldShapeConstantsConstants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug
 Nliterals
 NScaleHelpersHelper functions to get properties of a scaling vector
 Nstd
 Chash< JPH::StaticArray< T, N > >Declare std::hash for StaticArray
 Chash< JPH::String >Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant
 NStreamUtils