Jolt Physics
A multi core friendly Game Physics Engine
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CharacterVirtual::Contact Member List

This is the complete list of members for CharacterVirtual::Contact, including all inherited members.

ContactKey()=defaultCharacterVirtual::ContactKey
ContactKey(const ContactKey &inContact)=defaultCharacterVirtual::ContactKey
ContactKey(const BodyID &inBodyB, const SubShapeID &inSubShapeID)CharacterVirtual::ContactKeyinline
ContactKey(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID)CharacterVirtual::ContactKeyinline
GetHash() constCharacterVirtual::ContactKeyinline
IsSameBody(const ContactKey &inOther) constCharacterVirtual::ContactKeyinline
mBodyBCharacterVirtual::ContactKey
mCanPushCharacterCharacterVirtual::Contact
mCharacterBCharacterVirtual::Contact
mCharacterIDBCharacterVirtual::ContactKey
mContactNormalCharacterVirtual::Contact
mDistanceCharacterVirtual::Contact
mFractionCharacterVirtual::Contact
mHadCollisionCharacterVirtual::Contact
mIsSensorBCharacterVirtual::Contact
mLinearVelocityCharacterVirtual::Contact
mMaterialCharacterVirtual::Contact
mMotionTypeBCharacterVirtual::Contact
mPositionCharacterVirtual::Contact
mSubShapeIDBCharacterVirtual::ContactKey
mSurfaceNormalCharacterVirtual::Contact
mUserDataCharacterVirtual::Contact
mWasDiscardedCharacterVirtual::Contact
operator!=(const ContactKey &inRHS) constCharacterVirtual::ContactKeyinline
operator=(const ContactKey &inContact)=defaultCharacterVirtual::ContactKey
operator==(const ContactKey &inRHS) constCharacterVirtual::ContactKeyinline
RestoreState(StateRecorder &inStream)CharacterVirtual::Contact
SaveState(StateRecorder &inStream) constCharacterVirtual::Contact