Jolt Physics
A multi core friendly Game Physics Engine
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CharacterVirtual::Contact Member List
This is the complete list of members for
CharacterVirtual::Contact
, including all inherited members.
ContactKey
()=default
CharacterVirtual::ContactKey
ContactKey
(const ContactKey &inContact)=default
CharacterVirtual::ContactKey
ContactKey
(const BodyID &inBodyB, const SubShapeID &inSubShapeID)
CharacterVirtual::ContactKey
inline
ContactKey
(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID)
CharacterVirtual::ContactKey
inline
GetHash
() const
CharacterVirtual::ContactKey
inline
IsSameBody
(const ContactKey &inOther) const
CharacterVirtual::ContactKey
inline
mBodyB
CharacterVirtual::ContactKey
mCanPushCharacter
CharacterVirtual::Contact
mCharacterB
CharacterVirtual::Contact
mCharacterIDB
CharacterVirtual::ContactKey
mContactNormal
CharacterVirtual::Contact
mDistance
CharacterVirtual::Contact
mFraction
CharacterVirtual::Contact
mHadCollision
CharacterVirtual::Contact
mIsSensorB
CharacterVirtual::Contact
mLinearVelocity
CharacterVirtual::Contact
mMaterial
CharacterVirtual::Contact
mMotionTypeB
CharacterVirtual::Contact
mPosition
CharacterVirtual::Contact
mSubShapeIDB
CharacterVirtual::ContactKey
mSurfaceNormal
CharacterVirtual::Contact
mUserData
CharacterVirtual::Contact
mWasDiscarded
CharacterVirtual::Contact
operator!=
(const ContactKey &inRHS) const
CharacterVirtual::ContactKey
inline
operator=
(const ContactKey &inContact)=default
CharacterVirtual::ContactKey
operator==
(const ContactKey &inRHS) const
CharacterVirtual::ContactKey
inline
RestoreState
(StateRecorder &inStream)
CharacterVirtual::Contact
SaveState
(StateRecorder &inStream) const
CharacterVirtual::Contact
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