This is the complete list of members for MeshShape::MSGetTrianglesContext, including all inherited members.
| mDecodeCtx | MeshShape::MSGetTrianglesContext | |
| mIsInsideOut | MeshShape::MSGetTrianglesContext | |
| mLocalBox | MeshShape::MSGetTrianglesContext | |
| mLocalToWorld | MeshShape::MSGetTrianglesContext | |
| mMaterials | MeshShape::MSGetTrianglesContext | |
| mMaxTrianglesRequested | MeshShape::MSGetTrianglesContext | |
| mMeshScale | MeshShape::MSGetTrianglesContext | |
| mNumTrianglesFound | MeshShape::MSGetTrianglesContext | |
| MSGetTrianglesContext(const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) | MeshShape::MSGetTrianglesContext | inline |
| mShape | MeshShape::MSGetTrianglesContext | |
| mShouldAbort | MeshShape::MSGetTrianglesContext | |
| mTriangleVertices | MeshShape::MSGetTrianglesContext | |
| ShouldAbort() const | MeshShape::MSGetTrianglesContext | inline |
| ShouldVisitNode(int inStackTop) const | MeshShape::MSGetTrianglesContext | inline |
| VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop) const | MeshShape::MSGetTrianglesContext | inline |
| VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID) | MeshShape::MSGetTrianglesContext | inline |